I was in charge of this environment from Moto Racer 4, early 2015, including :
- modelling and texturing of the main structures (bridges, dams, roads)
- terrain editing, materials, painting, vegetation placement and elevations
- populating the tracks with objects, composing places and vistas
Art Direction by Jean-Marie Godeau, shaders by Sebastien Alzamora, additional level art by David Frappaz, additional props by Suzon Lagarde, Clémence Dutel, Justine Martin, Yunae Tiouka, Pauline Dufour, visual effects by João Pereira Lemos Costa.